![]() If you do stuff correctly, the impact of exploits will be lessened. It's the developers responsibility, not the platforms! Asking Roblox to make better anti-cheat is like asking Steam to make better anti-cheat for their multiplayer servers. They've given you the tools to do stuff yourself, and they've said how to do stuff securely. In the end, Roblox is literally just a platform. Sometimes, they do large updates that patches them for days/weeks. Every Wednesday-Thursday, they patch most popular cheats. People have made anti-cheats, some better that others. And sometimes, an oblivious developer adds a backdoor into their game because they used a freemodel, making it very easy to use powerful exploits. In reality, most of these "exploits" are "client side", and sometimes very easy to patch as a developer.
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